New Features
- The infected are here! Help the outpost defend itself against the hordes amassing on the northern frontier and help the crew take care of the infestation on the outpost in a series of missions with help from the Zombie Hunter! Additionally, don’t miss out on 5 spooky decorations available until October 31st, 2026 @ 11:59 PM PDT.
- Achievements are here! Earn Madrona Points for going above and beyond in your duty as Commander.
- Cloudsave is now implemented across all platforms. For those who are using anonymous accounts, this means that uninstalling the game should retain your account and be restored the next time you install the game. Note that you must be properly signed into Game Center for iOS, Google Play Games for Android, or Steam for desktop for cloud saves to work. Additionally, saves do not roam between platforms with this system. We recommend linking your account to a social or email login method if you want to play cross-platform.
- REQ Points daily bonus reset timer added to the PvP screen to make it easier to know when your boosts refresh
- Added a PvP stats toggle in the unit info screen for units that now have PvP-specific stats
- Defenses that are destroyed but are required to progress a mission are now automatically respawned for the mission to prevent “aggressive” Commanders from being softlocked
Changes
- PvP battles should now end automatically if your opponent can’t hit any of your units or vice versa to solve the “air-lock” problem. Proper victory/defeat is calculated from this outcome and you will receive SP for all units that were killed.
- Removed the dot from the 0 digit in the new font to improve readability
Bug Fixes
- Fix profile picture and insignia selector highlight being sliced oddly
- Fix visual issue with SP promotion checks when applying pooled SP
- Ensure you are warned about collecting pooled SP or prestige from the REQ Pass when your storage is full
- More fixes for client-server disagreements on defense coverage and not being able to start an encounter with a defense just out of range
- Fixed a couple of issues that could cause the PvP timer to hang during battle
- Fixed an issue where guild roles could be reported visually incorrectly in certain UIs
More Info on Boss Strike 3
Here are a few more details on how waves and the new boost system will work in Boss Strike 3, building on what we announced earlier.
Randomized Encounters
Every Boss Strike battle is now different. Each wave is picked at random from previous Boss Strike formations. Since no two battles are the same, you will be able to inspect every wave before you start a fight.
Daily Multiplier
During the setup phase of a Boss Strike battle, you'll have the option to activate one of ten 3x Boss Strike point boosts that you get daily. Note that once you start a battle, even if you retreat, the boost is consumed, so use them wisely.
Balance Changes
PvP Only Stats
Soldier (PvP)
| Rank | HP | Damage Mods |
|---|
| R1 | 185 → 130 | All 1.0 |
| R2 | 210 → 170 | All 1.0 |
| R3 | 235 → 210 | All 1.0 |
| R4-8 | Unchanged | Unchanged |
Heavy (PvP)
| Rank | Power | Damage Mods |
|---|
| R1 | 0 (same) | All 1.0 |
| R2 | 20 → 10 | All 1.0 |
| R3 | 40 → 20 | All 1.0 |
| R4-8 | Unchanged | Unchanged |
Demoman (PvP)
| Rank | HP | Power | Damage Mods |
|---|
| R1 | 195 → 130 | 0 (same) | Explosive 0.8, rest 1.0 |
| R2 | 220 → 180 | 20 → 15 | Explosive 0.8, rest 1.0 |
| R3 | 245 → 230 | 40 → 30 | Explosive 0.8, rest 1.0 |
| R4 | 285 → 280 | 60 → 45 | Explosive 0.8, rest 1.0 |
| R5-8 | Unchanged | Unchanged | Unchanged |
Base Stats
Field Agent
| Rank | HP | Power |
|---|
| R1 | 150 → 165 | 0 → 15 |
| R2 | 165 → 180 | 5 → 20 |
| R3 | 180 → 195 | 10 → 25 |
| R4 | 195 → 210 | 15 → 30 |
| R5 | 210 → 225 | 20 → 35 |
| R6 | 225 → 240 | 25 → 40 |
Battle Raptor
| Rank | HP | Power |
|---|
| R1 | 125 (same) | 0 → 5 |
| R2 | 140 → 150 | 5 → 10 |
| R3 | 150 → 175 | 10 → 15 |
| R4 | 165 → 200 | 15 → 20 |
| R5 | 175 → 225 | 20 → 25 |
| R6 | 190 → 250 | 25 → 30 |
Light Tank
| Rank | HP | Armor HP |
|---|
| R1 | 125 (same) | 90 → 100 |
| R2 | 140 (same) | 100 → 110 |
| R3 | 150 → 155 | 110 → 120 |
| R4 | 165 → 170 | 115 → 130 |
| R5 | 175 → 185 | 125 → 140 |
| R6 | 190 → 200 | 135 → 150 |
Mini Tank
| Rank | HP | Armor HP |
|---|
| R1 | 85 → 95 | 60 → 70 |
| R2 | 95 → 110 | 65 → 80 |
| R3 | 100 → 125 | 70 → 90 |
| R4 | 110 → 140 | 80 → 100 |
| R5 | 120 → 155 | 85 → 110 |
| R6 | 130 → 170 | 90 → 120 |
Mortar Truck
| Rank | HP | Power |
|---|
| R1 | 115 → 135 | 0 → 20 |
| R2 | 125 → 145 | 5 → 25 |
| R3 | 140 → 155 | 10 → 35 |
| R4 | 150 → 165 | 15 → 40 |
| R5 | 160 → 175 | 20 → 50 |
| R6 | 175 → 185 | 25 → 55 |
Riot Trooper
| Rank | Armor HP |
|---|
| R1 | 60 → 70 |
| R2 | 70 → 85 |
| R3 | 80 → 105 |
| R4 | 95 → 120 |
| R5 | 105 → 140 |
| R6 | 115 → 155 |
Imperial Boar
| Rank | HP | Power |
|---|
| R1 | 175 (same) | 0 → 10 |
| R2 | 195 (same) | 5 → 15 |
| R3 | 210 → 220 | 10 → 20 |
| R4 | 230 → 240 | 15 → 25 |
| R5 | 245 → 265 | 20 → 30 |
| R6 | 265 → 285 | 25 → 35 |
Nomad
| Rank | HP |
|---|
| R1 | 200 → 150 |
| R2 | 225 → 175 |
| R3 | 250 → 200 |
| R4 | 285 → 225 |
| R5 | 320 → 250 |
| R6 | 355 → 275 |
| R7 | 395 → 300 |
| R8 | 435 → 325 |
Nomad Ability Changes
- Stun immunity removed
- EMP Grenade weapon ammo: 2 → 1
- EMP Grenade now brings units to 10% health and is unable to fully kill a unit
Zombie Hunter Ability Changes
- Double Tap now hits each tile twice